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Week 13-14

Hey guys guess who's back so for these two weeks no classes so we can focus on our game development project mine titled if ducking you is wrong. This is what I have done so far, it's almost done just some minor minor things to adjust. This is a cutscene when you win the game the game over scene Final boss level One of the level designs The menu screen Tutorial screen that explains controls of the game 
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Week 12

  Its me hi welcome back again to another amazing week of doing cool stuff in in game development. We didn't have class last week due to sir having been struck with COVID (hope he gets better). This week we learned how to make things rain down (felt like a god) not goanna lie it's so cool which is all based of a trigger point. I'm glad to learn it a nice reference for my future games but I doubt I'm going to use it in my game's development project. The result below was cool but not intended                                                                           The result was a wall of fire which was so cool The code that creates the firewall Additionally we had our game devolopment proposal submission to do and this is the link to it below htt...

Week 10

 Hello, guys so this week was really interesting we're no longer working with the capsule character but an actual sprite character which is a ninja, and we set up the different animations for it like a slash attack, idle, and jump. These are additional skills we're going to use in our game development project, sir was quick today since we're behind. We learned how to use sprite sheets that facilitate the different actions we want to animate by selecting them and dragging them to the animation panel.  Also making the enemy throw a projectile which was chainsaw as can be seen below                                                                The enemy throwing the chainsaw the slash attack                       ...

Week 9

 So this week was pretty chill I'd say we learned how to give our character bullets and make enemies also adding effects that we can also apply to our game. But anyway I think its better to show you. view for your enjoyment and amazement guys!                                                                   These are the bullets launching This the player shooting at the enemies all the enemies are dead  These are the effects when an enemy dies 

Week 8

  What's up guys It's Independent Learning Week (ILW) so that means no classes for an entire week however that doesn't mean I can breathe because I have to work on my game and other projects and other assignments and prepare for midterms so there is no such thing as relaxation here *sighs in disappointment* honestly things are not going well after all this time my unity project starts working super slow and it just adds to thee frustration felt. S.O.S. Please send help *cries*

Week 7

  Hey guys I hope you're all doing well. This week's class was canceled because our lecturer was still recovering from contracting COVID (I forgot that it was even a thing lol). So, I just kept working on my game proposal and what elements are feasible for me to do in the time frame we have. The game is called "If Ducking You is Wrong" in which the protagonist (Ignacio) must save his wife (Lolopechka) and soon-to-be duck hatchling (Bonita) from Lolopechka's ex Mauricio. Ignacio must travel through different levels and dodge obstacles until his final confrontation with Duck holding all things dear to him.

Week 6

  Hola mi amigos this week was amazing firstly because we got to stay home and have a class online because of the AC being fixed and we got to work on animation making a coin spin and collecting scores which are concepts we're going to be using in our own games. However, due to an ongoing issue in my exp design module which requires me to having to uninstall the whole thing and in all of that, I lost my projects so I had to start over *sad cries*. Until next time your resident worry wart.