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Showing posts from July, 2023

Week 13-14

Hey guys guess who's back so for these two weeks no classes so we can focus on our game development project mine titled if ducking you is wrong. This is what I have done so far, it's almost done just some minor minor things to adjust. This is a cutscene when you win the game the game over scene Final boss level One of the level designs The menu screen Tutorial screen that explains controls of the game 

Week 12

  Its me hi welcome back again to another amazing week of doing cool stuff in in game development. We didn't have class last week due to sir having been struck with COVID (hope he gets better). This week we learned how to make things rain down (felt like a god) not goanna lie it's so cool which is all based of a trigger point. I'm glad to learn it a nice reference for my future games but I doubt I'm going to use it in my game's development project. The result below was cool but not intended                                                                           The result was a wall of fire which was so cool The code that creates the firewall Additionally we had our game devolopment proposal submission to do and this is the link to it below htt...

Week 10

 Hello, guys so this week was really interesting we're no longer working with the capsule character but an actual sprite character which is a ninja, and we set up the different animations for it like a slash attack, idle, and jump. These are additional skills we're going to use in our game development project, sir was quick today since we're behind. We learned how to use sprite sheets that facilitate the different actions we want to animate by selecting them and dragging them to the animation panel.  Also making the enemy throw a projectile which was chainsaw as can be seen below                                                                The enemy throwing the chainsaw the slash attack                       ...